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Anerion Class Cylaurian and Union of Worlds Missile Cruiser:

Anerion Class Missile cruiser

Anerion Class Cylaurian Missile Cruiser

Overview: The mainstay of the Cylaurian fleet and a ship that fully emphasizes the Cylaurians reliance on long range missile technology. Astounding support ships these cruisers sit back and hammer the enemy with huge barrages of Phase Missiles, enough to take out any ship which dares to cross its path, seen in Union battlefleets and Cylaurian fleets this ship is fairly a common sight throughout the Union. When first encountered these ships could not be effective in battle since in the Cyaurian wars their missile ships were constrained by ammunition leaving them ammo less in the middle of a battle, since the invention of Nano Assemblers the Cylaurians have renewed purpose for their missile ships and additional plasma armament was added to provide a close in defense against enemy ships, all in all the Anerion is a more long range oriented Dart class equivalent.

Armament: The The Anerion class mounts 12 Dorsal Plasma cannons for close in combat, however the main armament for the ship is the thousands of missile tubes studded into the hull. When fired the barrages that are unleashed have made the Cylaurians famous for their ever fondness of 'overkill by missiles'

Plasma cannons: using Phantom technology the Plasma cannon uses linear accelerator technology to propel balls of artificial plasma at close range, these guns while close range are devastating and will destroy shields easily and melt armour. Mounted in dorsal mountings of dual gun turrets these Plasma cannons provide the Dart with its close range firepower. These guns also use Void cooling to fire around 35 shots a minute.

Phase Missiles: these missile launchers on the sides of the Dart have been recently upgraded with Phase missile technology, this works by the missile before hitting shields or armour phasing out of synch with this dimension and rematerializing inside the enemy ship causing massive damage and means the missiles can’t be defended against easily. These launchers provide extreme range fire and have Nano assemblers to eliminate the need for resupplying.


Defenses: The Anerion mounts 2 Mark 3 Crenelated Defense shields which run on their own separate systems so it cannot damage others through power feedback, the shields also cycles constantly through several dimensions at once in an attempt to get some protection from phasic weapons. The ship itself is constructed from a 2ft thick Quantum lattice plate with polytine linings. As well as this a thin layer of Ghostanium is available for stealth missions. Quantum lattice plate is made up from atomically bonded Quantum metal which has a density of around 3x that of any other known substance, this metal is liquid in form but when poured into molten metal of another kind and left to set it becomes virtually unbreakable. Unlike other metals Quantum has no melting point and so will not melt under fire from laser or plasma weapons; it is also highly resistant to kinetic impact damage. The hull is also equipped with Nano assembler repair systems to slowly repair the ship in combat.

The Anerion class also mounts a SENTINEL CIWS mounted all over the ship. This system is made up from numerous point defenses consisting of small laser projectors, cascade cannons and miniature missile launchers. Together these destroy incoming missiles and fighters, on their own SENTINEL is incredibly effective with most enemies attack the Anerion at range rather than risking their attack craft on suicidal missions.

Power plant: The Anerion uses two TPC Zero Point Module AX-5 units to provide overall power, these have been reverse engineered from Nakai technology and make use of their artificial pocket dimension technology. The ZPM works by making an artificial dimension and harvesting the natural vacuum energy produced in such, this is totally harmless as if the ZPM is destroyed the dimension collapses harmlessly. The energy produced is also way above other Union energy technology apart from Singularity generators which are still being understood. The Anerion also mounts 2 secondary YX2 Fusion Generators as redundant in case of emergencies where the ZPM modules are taken offline, these generators while nowhere near as powerful as the ZPM modules can still power the ship although at a reduced capability.

Electronic capabilities: The Anerion is run by 3 Mark 5 AI systems one for targeting and combat, one for background systems and one for overall control. These AI systems are semi sentient and can hack enemy ships. When a AI gets hacked it immediately either cuts the lines so the enemy cannot access or deletes itself and the intruder with it. The Anerion is also linked to the Union computer and so can access data when needed; it also is linked to the rest of the fleet in a tight information grid.

Stealth wise the Anerion constantly runs a very basic sensor stealth field, this field while not effecting light effects spectrum scans and conventional sensors. While not totally making the ship invisible this obscures the Darts form and position leading to an increased ratio of missed shots and wrong moves. A full Displacement unit can be installed for true stealth missions if needed.

Crew: The Anerion carries 900 personnel to run the ship.

Attack craft: The Anerion is not equipped with hangars to make room for the missile launchers.

Speed and engines: The Anerion is very fast able to reach 0.7 light speed on sub light engines and also mounts a Union slipstream drive for FTL capability. Current research and development is underway so the Anerion can be fitted with Nakai jump technology.

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